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(→‎Trivia: corrected misinformation , ocelots can be found in peaceful (at least on bedrock))
 
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{{infobox
 
{{infobox
|Box title = Ocelot
+
|Box title = Ocelot
|image = File:Ocelot.png
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|image = File:Ocelot.png
|imagewidth = 200
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|imagewidth = 200
|Row 1 title = Type
+
|Row 1 title = Type
|Row 1 info = Passive
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|Row 1 info = Passive
|Row 2 title = Health
+
|Row 2 title = Health
|Row 2 info = Wild: {{Health Icon|4}}<br>Tamed: {{Health Icon|10}}
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|Row 2 info = {{Health Icon|4}}
 
|Row 3 title = Drops
 
|Row 3 title = Drops
 
|Row 3 info = None
 
|Row 3 info = None
 
|Row 4 title = First Appearance
 
|Row 4 title = First Appearance
 
|Row 4 info = Update 0.12.1
 
|Row 4 info = Update 0.12.1
 
}}'''Ocelots''' are [[Passive Mobs]] added in [[Update 0.12.1]].
}}
 
'''Ocelots '''are [[Passive Mobs]] that were added in [[Update 0.12.1]].
 
   
 
==Spawn==
 
==Spawn==
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==Taming==
 
==Taming==
Ocelots can be tamed by feeding them 1-12 [[Fish]]. However, unlike [[Wolf|Wolves]], the [[Player]] must wait for the Ocelot to approach them. If the Player moves too quickly towards the Ocelot, it will sprint away. It is best to ''sneak'' when approaching an Ocelot.
+
Before Update 1.8, Ocelots could be tamed by feeding them 1-12 [[Fish]]. However, unlike [[Wolf|Wolves]], the [[Player]] must wait for the Ocelot to approach them. If the Player moves too quickly towards the Ocelot, it will sprint away. It is best to ''sneak'' when approaching an Ocelot. As of Update 1.8, the [[Cat]] is now its own mob, and feeding Ocelots will only gain their trust.
 
==Types of Cats==
 
[[File:Cats.gif|thumb|150×150px|Cats]]
 
When tamed, Ocelots become one of three different breeds of '''cats''':
 
*Tabby (Orange)
 
*Tuxedo (Black with white)
 
*Siamese (White and Gray)
 
   
 
==Defense==
 
==Defense==
[[Creeper]]s will run away from both Ocelots and Cats, even if provoked by the Player, making Cats a great defense against a Creeper, although a Creeper can still blow up players and nearby Ocelots within the range of its explosion.
+
[[Creeper]]s and [[Phantom]]s  will run away from both Ocelots and [[Cats]], even if provoked by the Player, making Ocelots a great defense against a Creeper, although a Creeper can still blow up players and nearby Ocelots within the range of its explosion.
   
 
==Trivia==
 
==Trivia==
 
*Ocelots were supposed to be added in [[Update 0.9.0]], but [[Johan Bernhardsson]] stated that they would not be added as they were too buggy and [[Fishing]] was not yet developed fully.
 
*Ocelots were supposed to be added in [[Update 0.9.0]], but [[Johan Bernhardsson]] stated that they would not be added as they were too buggy and [[Fishing]] was not yet developed fully.
 
*Ocelots may sometimes chase and kill [[Chicken]]s.
*They are one of the four tamable [[Mobs]], the others being Wolves, [[Horse]]s and [[Llama]]s.
 
  +
*Ocelots do not take fall damage, along with the [[Cat]], [[Chicken]], [[Snow Golem]], large and medium [[Slime]], [[Magma Cube]] and [[Iron Golem]].
*Cats and Ocelots may sometimes chase and kill [[Chicken]]s.
 
*Ocelots and Cats do not take fall damage, along with the Chicken, [[Snow Golem]], large and medium [[Slime]], [[Magma Cube]] and [[Iron Golem]].
+
*Ocelots are one of the few mobs that can sprint, the others being [[Cat]]s , Baby [[Villager]]s, Baby [[Zombie]]s, and [[Rabbit]]s.
  +
*Tamed Cats will purposely try to sit on [[Chest]]s, [[Bed]]s, [[Furnaces]], etc. to simulate the behavior of real cats.
 
**When a Tamed Cat sits on a Chest, Bed or Furnace, the Player cannot access it unless he/she pushes it off.
 
*Ocelots are one of the few mobs that can sprint, the others being Baby [[Villager]]s, Baby [[Zombie]]s, and [[Rabbit]]s.
 
*Ocelots are coded as [[Hostile Mobs]].
 
*This is why they can’t be found in peaceful difficulty.
 
*The Tuxedo variant of Cats is based on [[Jens Bergensten|Jeb's]] deceased cat, '''Newton'''.
 
 
{{MobsNav}}
 
{{MobsNav}}
 
[[Category:Entities]]
 
[[Category:Entities]]
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[[Category:Mobs]]
 
[[Category:Mobs]]
 
[[Category:Update 0.12.1]]
 
[[Category:Update 0.12.1]]
[[Category:Tamable Mobs]]
 
 
[[Category:The Overworld]]
 
[[Category:The Overworld]]
 
[[Category:Jockey Mobs]]
 
[[Category:Jockey Mobs]]
 
[[Category:Tamable Mobs]]

Latest revision as of 20:14, 31 August 2019

Ocelot
Ocelot

Type

Passive

Health

HeartHeartHeartHeart

Drops

None

First Appearance

Update 0.12.1

Ocelots are Passive Mobs added in Update 0.12.1.

Spawn

Ocelots will only spawn naturally in Jungle Biomes, but they can wander out of them which allows the Player to then find them outside of the biome.

Taming

Before Update 1.8, Ocelots could be tamed by feeding them 1-12 Fish. However, unlike Wolves, the Player must wait for the Ocelot to approach them. If the Player moves too quickly towards the Ocelot, it will sprint away. It is best to sneak when approaching an Ocelot. As of Update 1.8, the Cat is now its own mob, and feeding Ocelots will only gain their trust.

Defense

Creepers and Phantoms  will run away from both Ocelots and Cats, even if provoked by the Player, making Ocelots a great defense against a Creeper, although a Creeper can still blow up players and nearby Ocelots within the range of its explosion.

Trivia

Mobs
Passive
SheepCowMooshroomPigBatVillagerChickenSquidTurtleRabbitPandaOcelotFishBatFox
Hostile
Zombie (Zombie VillagerHusk)Skeleton (Stray)CreeperSlimeSpiderCave SpiderGuardianVexVindicatorEvokerGhastBlazeMagma CubeWither SkeletonWitchEndermiteShulkerSilverfishPhantomDrowned
Neutral
Zombie PigmanEndermanSpiderCave SpiderPolar BearDolphinWolf
Tamable
WolfCatHorseLlamaParrot
Bosses
Ender DragonWitherElder Guardian
Utility Mobs
Iron GolemSnow Golem
Jockeys
Spider JockeyChicken Jockey