Thread:PvPMaster2001/@comment-28272355-20170626042617/@comment-28272355-20170626043450

Also, while in mid-game, the Guide would tell you to build houses as new NPCs will move in. The NPCs provide great items with a cost. Examples are the Nurse, Merchant, Demolitionist, Arms Dealer, Dryad, Clothier, Mechanic, Tailor, Angler, and Travelling Merchant. It would be obvious what they are selling just by their titles.

Bear in mind, however, that all NPCs come in different names, including the Guide, but they still have the same function. The NPCs can defend themselves, but not strong enough to defend against much powerful monsters. An example is the Guide shooting arrows, the Nurse throwing syringes, the Merchant wielding throwing knives, etc.

An NPC will move in to house if it meets the housing requirements, which is a house with at least the size larger of 6x10. NPCs will not live in the same house if it already has two NPCs living inside them.

There are also requirements to get an NPC. Merchant would arrive if you have 50 silver coins, Nurse would arrive if you managed to increase your health capacity with Life Crystals, Demolitionist would arrive if you held an explosive, and Arms Dealer would arrive if you held a gun or have a bullet in your inventory.