Wolf



Wolves are neutral mobs that can be found roaming around forests and are often together in packs. They will come in Update 0.9.0.

Wolves are mobs that appear to be based on the arctic wolf which can be allied with the player once tamed by being fed bones by holding down on the screen. They gain a red collar once tamed, which can be dyed different colors. Tamed wolves are much stronger than wild ones.

Behavior
Once tamed, a wolf will follow the player wherever he goes. It will shake itself dry whenever it reaches land after a swim in water. Wolves are 1 block in height, 2 in length, and 1 in width. Like the ocelot, when at a far distance from you, tamed wolves will teleport though they won't teleport when told to sit. Like most mobs, wolves are vulnerable to drowning, suffocating, contact with cacti, lava, and getting attacked by hostile mobs. Wolves can be healed by feeding them bones, beef, porkchops, etc.

Breeding
To breed a wolf, first it's health has to be fully restored. Then, by feeding it any sort of meat (beef, porkchops, etc.) it will enter love mode.

Combat against hostile mobs
Wolves, once tamed, will attack any mob the player attacks, or attacks the player, therefore making it a good partner against hostile mobs like zombies and skeletons. But a wolf is a bad choice against creepers, as they can blow up on your dog if it is too close.

Trivia

 * If a wolf is tamed, it will attack any mob you are attacking.
 * If you tame a wolf they will get a red collar which can be dyed.
 * Once their health is fully restored, they will be breedible with the use of any meat.
 * If you hit a wolf when wild, it will turn hostile towards you. If you hit the wolf when tamed, nothing will happen. In rare cases, it will change back to a wild wolf.
 * When a wolf is hostile, its eyes will turn deep red.

Lobo