Tutorial:How Not To Get Lost

If you are new to Minecraft: Pocket Edition, you will be facing through a problem in exploration of the wide world the game has generated. The terrain generation is entirely random, making you taste a new experience to each of your worlds. But the fact that cannot be avoided is getting lost in the world. This tutorial will focus on how not to get lost in your Minecraft world.

The World
Before the world generation, the Player will be given three world-generation options; Infinite, Old, and Flat. These worlds happen to be far from similar to each other just by telling what they are, and each have different chances of the Player getting lost. Upon the creation of a Minecraft world, the Player spawns in an ever-generating terrain which increases the chances of Players getting lost. There are many methods to not get lost in a Minecraft world, and this tutorial will cover up several methods. We will first in one of the terrain generation options and its categories; Infinite.

Infinite Worlds
Infinite Worlds are vastly large worlds that allow the Player to cover more exploration and full experience to its contents.

The Player will spawn in the world and he/she would want to pinpoint the location of the spawn, so simply gather dirt and build a tall pillar, preferably ten blocks tall (1x10), then leave trails of dirt behind with a gap of three to four blocks, but the Player can also use cobblestone or other wood blocks so Endermen won't take these away, or just craft a Compass.

The Player will wander around the world in search for trees to punch down until they get to be mining down in caves and locating diamonds. The Player will have enough resources to build up shelter and there comes the urge of the Player to explore around the world in search for treasure and battle the Ender Dragon.

Exploration: Forests
The Player will always encounter this. The thick forest biome restricts Player movement if not careful about searching the place. These forests will often have Skeletons and Creepers lurking around every corner, so I advise caution whenever exploring. As soon as dusk arrives, the Player will have the option to retreat to shelter, but, they don't remember their way back to their shelter.

So, to avoid this situation, always leave a trail of torches whenever exploring, especially in forests since these always have hostile mobs spawning. However, if the Player lacks any torches, blocks, or compasses in the middle of exploration, they will be forced to use environmental pointers. These environmental pointers include grasses, flowers, trees, ponds, lava ponds, etc. that may help the Player find their way back. In the forest, the only available environmental pointers are grasses, flowers, trees, ponds, and caves. It is recommended to remember what direction the Player took in order for the probability of getting lost decrease at a slight matter.

Exploration: Plains
The Player will encounter this biome frequently. This biome is a boundary between forests or other outlying biomes. The Player can freely move around in the open, but will increase the chance of getting lost. The plains will always have passive mobs for Players to breed with and an optional area for building a shelter. It is advised to use the same strategy with Exploration: Forest; leaving trails of torches and environmental pointers. If the Player built their shelter in a plains biome, specifically a large plains biome, it is advised to always leave trails of torches for it.

As dusk comes, Players could retreat or continue their exploration. Doing both of these will lead to same outcomes with different setting of places. Retreating to shelter might or will lead the Player to possibly forget the path they explored, and continuing exploration might or will lead the Player to possibly forget where their shelter is. The environmental pointers available for the Player are grasses, flowers, plains generation, and water/lava ponds.

Exploration: Desert
The Player will seldom encounter this biome. The biome is moderately hazardous due to the lack of resources and its biome-exclusive mob Husk. The desert is wider than the plains biome, as a matter of fact, so make sure to bring blocks and torches for trails.