Update 1.6/build 8

The fourth Beta released related to Update 1.6. See changelog.

Known Issues

 * Some Android players in the beta may see missing parts on player models and mobs. A fix will be implemented before 1.6 is fully released.

Changes

 * Adjusted mouse input sensitivity for slower turning at lower values (MCPE-24677).

Fixes

 * Fixed several crashes that occurred during gameplay.
 * Cocoa Beans now display correctly when using HD Resource Packs.
 * Skin selections are once again saved after closing the game.
 * The amount of fuel in Brewing Stands now converts from Console Edition worlds (MCPE-34677).
 * Fixed an issue that prevented Sea Turtles from laying eggs.
 * Fixed Zombies, Husks, Drowned, and Zombie Villagers not attacking Sea Turtle eggs.
 * Fixed certain blocks missing the cracking texture while being broken in Survival mode.
 * Village structures no longer generate with rotated Stairs on the roofs (MCPE-34567).
 * Equipped items no longer disappear after player death (MCPE-35479).
 * Hostile Mobs in Boats can no longer attack from every angle (MCPE-16938).
 * Levers now have a "Use" controller hint.
 * Players no longer clip through blocks and suffocate while swimming (MCPE-34112).
 * Resource packs once again apply when joining a multiplayer game that has a pack enabled (MCPE-33770).
 * Fixed inconsistent behavior when Attack/Destroy is mapped to Right-Click on the mouse (MCPE-23383).
 * Leads no longer flicker when playing in split-screen multiplayer.
 * Fixed the Cactus hitbox being displayed too low.
 * Fixed an issue that caused touch screen actions to repeat after touch release.
 * Fixed controls becoming unresponsive after resuming the game from standby (MCPE-22195).
 * Books can once again be stacked in the inventory (MCPE-35497).
 * Fixed an exploit that allowed players to obtain a 'Water' item (MCPE-28883).
 * Entities following a target entity will now navigate properly over slabs.
 * Slabs with can_place_on tags can once again be placed by players in Adventure mode.
 * Add-Ons: minecraft:behavior.player_ride_tamed will now override all other AI goals.
 * Add-Ons: movement.sway once again allows mobs to move properly.
 * Add-Ons: The is_biome filter in the minecraft:entity_spawned event now properly adds and removes component groups.