Health



Health is an in-game mechanic that indicates how much damage the player can take before dying. It is indicated by a row of hearts above the Inventory GUI, or at the top left of the screen.

A player has 10 hearts by default. One heart is equivalent to two health points, so all players have 20 health points altogether.

Losing health
It is possible to lose health by one of the following methods:
 * Fall Damage
 * Drowning
 * Being Attacked by Mob/Player(ex. Being attacked by a zombie)
 * Burning/Lava
 * Touching Cacti
 * Suffocating
 * Jumping into the Void
 * Getting caught in an explosion
 * Being hit by a projectile (ex. Arrow)
 * Starving
 * Getting inflicted by a harmful status effect (Can be from potions or mobs such as the Wither Skeleton)

Death
Death is an in-game mechanic which occurs if the player's health completely depletes (i.e. his/her hearts expire). It causes the death screen to show up, of which the player can choose to respawn at their spawn point, or return to the main menu. When the player respawns, however, any item carried by the player at the time of death, including armor, will be dropped at the player's death spot, and the player's experience level will be reverted back to level 1.

Death Messages
Death Messages are messages that are displayed in chat to show that a player has died.

They were added in Update 0.11.0.

The following death messages can be displayed in the chat in Minecraft PE when a player dies: (Occurs if the player was killed by a projectile shot from a player or mob) (Occurs if the player dies of damage taken upon contact with a cactus block) (Occurs when the player dies from the lack of oxygen underwater) (Occurs if the player was killed by an explosion) (Occurs if the player was killed by an explosion from a TNT block) (Occurs if the player was killed by fall damage from a short fall) (Occurs if the player was killed by fall damage from a fall of at least five blocks) (Occurs if the player was killed by damage from a falling anvil) (Occurs if the player died of fire damage while standing in the source of the fire) (Occurs if the player died of fire damage, but outside the source of the fire. (Occurs if the player died of fire damage while in lava) (Occurs if the player was killed by the damage inflicted by lightning) (Occurs if the player was killed by melee damage inflicted by a player or mob) (Occurs if the player was killed by a ghast or blaze's fireball. Strangely enough, this death message was displayed instead of "[player] was fireballed by [mob]," unlike in the PC and Console Editions). (Occurs if the player was killed by a potion of harming or the "Instant Damage" status effect) (Occurs if the player was killed by a player or mob using a splash potion of harming) (Occurs if the player dies of starvation damage inflicted by an empty hunger bar in Hard difficulty) (Occurs if the player dies of suffocation damage inflicted when his/her head gets inside an opaque block) (Occurs if the player dies of damage inflicted by armor enchanted with the "Thorns" enchantment, while attacking a certain player or mob) (Occurs if the player dies of void damage. The player needs to be low on health to die from void damage in Minecraft PE because if the player jumps into the void with full health, then the player will hit the invisible barrier below the world and die from fall damage before the void damage can completely take him/her down). (Occurs if the player dies of the "Wither" status effect, which is inflicted by Wither Skeletons)
 * [player] was shot by [player/mob]
 * [player] was pricked to death
 * [player] drowned
 * [player] blew up
 * [player] was blown up by [player/mob]
 * [player] hit the ground too hard
 * [player] fell from a high place
 * [player] was squashed by a falling anvil
 * [player] went up in flames
 * [player] burned to death
 * [player] tried to swim in lava
 * [player] was struck by lightning
 * [player] was slain by [player/mob]
 * [player] died
 * [player] was killed by magic
 * [player] was killed by [player/mob] using magic
 * [player] starved to death
 * [player] suffocated in a wall
 * [player] was killed while trying to hurt [player/mob]
 * [player] fell out of the world
 * [player] withered away

Trivia

 * Each heart is worth 2 hit or health points (therefore the player has 20 hit/health points).
 * Before the hunger bar was added in Update 0.12.1, eating food directly restored health like in the PC Edition prior to the Adventure Update (Beta 1.8).
 * After Update 0.12.1, players are able to regenerate hearts with a hunger bar of 18 or more hunger points.
 * Although all players have 20 hit points (10 hearts) of health, it is possible to gain extra health through the use of health potions, enchanted armor, or hacks.