Talk:Update 0.15.0/@comment-32243366-20160520052417/@comment-25739558-20160520174710

The issue isn't that the End is hard to program or add. The problems most commonly encountered are most likely trying to keep each version of Minecraft unique (marketing techniques to increase revenue), keeping game package sizes as small as possible, so making files and directories as small as possible (this isn't as difficult with PC or consoles because it's a matter of "clear up some storage or get another drive"), different assets for the game on different platforms, and a dev team which is often restricted to a single product (in this case, MCPE) can often only work on one task at a time. It's a matter of making money as a company–having identical games across all platforms wouldn't be unique enough to generate revenue; you would only need one version! –Dakota (talk) Admin