Thread:Floatingaxehead/@comment-25014034-20161023045326/@comment-28478783-20161023052257

In some aspects, I have pretty limited understanding with the software. I am not skilled at all with creating realistic foliage, but have made my own landscapes with caves and all that. I took an animation class in high school, and though it taught more about how to create a story I learned the very basics of things like wave simulations and meshing/rigging. I had to learn on my own how to do smoke and fire simulations with the help of a friend, and drivers are still a challenge for me. As for the basics of animating and building complicated objects, the sky is really the limit for me, and the avatar took only a few days total to color/texture/mesh/rig everything.

If you would like a demonstration of something I have worked on, you can check the link on my userpage to a video which me and four of my friends worked on. It showcases some advanced work, such as a primitive "water plane" and many, many lazers. (About 600 of them-all from two batches, one having 130 lazers, the other something like 400, manually keyframed.) I also have the actual attempt at the video we were trying to make, which could have been pretty nice, but a time limit prevented it from being as good as it could have been.