Thread:Floatingaxehead/@comment-25014034-20161023045326/@comment-28478783-20161027013524

Sorry, I've been very busy and I thought I posted something, but apparently it didn't show up. I generally use Blender Render due to simplicity, and the projects I have worked on don't usually require a great deal of realism. However, as you have noted, Cycles has better lighting, and I have seen some amazing student scenes produced in Cycles. I tried to figure out how to work in cycles, but haven't really had the time to put in much research as to where everything is at. That's just what I have seen; if you are able to figure out cycles, you could create some pretty realistic scenes with awesome lighting and textures. Blender Render is a great starting point, however, since it allows you to look at how things look and you don't need an advanced knowledge of nodes to figure out how to texture objects.

As a result, when it comes to just making something fast, I use Blender Render, but for involved projects where the look is very important and after much instruction as to how to use it, Cycles would work perfectly.

01:35, October 27, 2016 (UTC)