User blog:CubicQuazar/efficient excavation



Found a great way to excavate dirt & stone to make room for a nice even plane of bedrock/obsidian... [Creative only!]

Far more effective than detonating a bunch of tnt on the surface over and over again. Makes noteworthy clean edges!

Each tnt tower extends all the way down to bedrock, spaced evenly with two blocks of space between. On infinite maps, I would highly suggest you make the holes first, clearing out any intercepting lava tubes with a bucket, and fill any underground springs with some type of gravel, sand, etc.. Fill in any nearby lakes and rivers to prevent interference, for maximum effect.

Before you set the whole thing off, note that this much tnt explosions rendering at once may potentially crash the world. This can be made permanent if the autosave feature triggered just after you began the process. If this happens, you will always return to the game just after the uncontrollable chain reaction has already begun and and just before the game will crash, and the game will lag so much that you will be incapable of, well, anything, in between.

In an attempt to avoid this, I would recommend the following:
 * Reduce your render distance to its smallest parameter (this places a more effective limit on the load added to the device, as only those explosions within view will be calculated for rendering.

Other than that, protect your valuables from anhihilation and remember to fill in the gaps between bedrock afterwards!
 * Control the rate of explosions by first moving to the far edge of the danger zone, and carefully, while keeping track of lag, move away from the explosions until movement becomes smooth, reverse direction until you hit lag (the first moment you sense it) and reverse direction once again, etc. until process is complete.