Update 1.11/build 3

This is the second beta of Update 1.11. See changelog.

New Features

 * Added more Pillager Raid features:
 * Players can now trigger a raid when entering a village with the Bad Omen effect
 * Players receive the Bad Omen mob effect when killing an Illager captain
 * Raid states are Saved and Loaded between sessions
 * Ravagers are sometimes ridden by Illagers when spawning in a raid
 * Raids now use the "dweller component" to track raiders, even when they are unloaded
 * Pillagers, Vindicators, Witches, and Ravagers spawned from a raid will move toward their village dictated from the dweller component
 * Added "following" behaviour to Pillager Patrols
 * Added final artwork for banners to Pillager Outposts
 * Added new "/mobevent" command to enable or disable events such as Raids
 * Added Raid Boss Bar UI
 * This is just a placeholder for now, and will be changed in a future update

Changes

 * The following features are no longer behind the Experimental Gameplay toggle:
 * Ravager
 * Fletching Table
 * Smithing table
 * Pillager Outposts
 * New Villages, Villagers, and Zombie Villagers
 * Sweet Berries
 * Various changes to the way cats spawn in villages:
 * Cats now respawn based on number of beds in the village
 * The number of cats = 1/4 the number of beds
 * Cat total caps at 10 cats per village
 * Updated the Hero of the Village and Bad Omen effect artwork
 * Grindstone blast resistance now matches the stone slab
 * Wandering Trader Llamas can no longer be bred
 * Wandering Trader Llamas cannot spawn as baby variants
 * Wandering Traders now drink an Invisibility Potion to escape hostile mobs
 * Wandering Traders now hide when struck by projectiles and magic attacks
 * Villagers now heal when they wake up in the morning
 * Wandering Trader Llamas now spit at mobs that are hostile to their owner
 * Player damage will trigger llama aggro, but will not cause the trader to hide
 * Hoppers can now be used to fill and empty composters
 * Splash potions of water can now be used to douse campfires

Crashes/Performance

 * Fixed the crash that would occur when launching the game on Windows 10
 * Fixed several crashes that could occur during gameplay
 * Using pick block on a nether portal no longer causes the game to crash
 * Giving the player a cobblestone wall variant no longer crashes the game
 * Fixed a crash that could occur when signing in or out of Xbox Live on Xbox One
 * Fixed a crash that could occur when resuming gameplay while connected to a server
 * Fixed a crash that could sometimes occur when trampling on Pumpkin and Melon stems
 * Fixed several crashes on Android when suspending and resuming the game

General

 * Players on Xbox are no longer prompted to sign in to Xbox Live if they have already done so
 * Players can no longer suffocate in the ground while spawning into the world

Gameplay

 * Players can once again travel through End gateway portals without suffocating and no longer encounter world loading issues
 * Berry bushes are prickly again
 * Smooth stone can now be smelted again
 * Smelting smooth stone now gives the player XP
 * Fixed Villages not registering beds that have slabs and stairs above them
 * Players using VR Controllers no longer fly after swimming
 * Silk touch tools now work correctly right up to their very last use
 * Fix for pillager and vindicator captains not giving Bad Omen upon death

World Generation

 * More Village generation fixes:
 * Lower Ladder Blocks are no longer missing in structures
 * Basements no longer have broken structures and redundant dirt blocks inside
 * Fixed Igloo-like houses that would sometimes not generate correctly
 * Floors no longer have missing blocks
 * Animal pens no longer allow animals to escape

Mobs

 * Villagers will now use available job sites indoors when it rains
 * Raiders no longer get stuck when trying to path find to a village
 * Illager captains spawned in outposts no longer leave due to patrolling behavior
 * The Wandering Trader now holds trade interest items the right way up!
 * Mobs now rotate correctly after exiting boats
 * Drowned mobs converted from a Zombie now attack Players
 * Villagers no longer get stuck on Lanterns

Blocks

 * Coral plants and sea grass now break when a supporting block is removed
 * Armor Stands and Grindstones are now craftable again
 * Smooth and Chiselled Quartz blocks no longer have directional placement

Graphical

 * Fixed a rendering issue on the Bell texture
 * Wandering Traders no longer have two right feet

User Interface

 * Items can now be split properly in the inventory and crafting grid
 * The keyboard no longer obscures text entry when writing in a book on Xbox One

Commands

 * Fixed command suggestion icons offset

Add-Ons and Script Engine

 * "/replaceitem" now takes selector arguments into account when replacing items in the offhand slot