Difficulty Modes

Difficulty is a game-mechanic that was added in Update 0.6.0. It controls how hard the game is.

Modes
There are currently four difficulty modes available:
 * Peaceful
 * Easy
 * Normal
 * Hard

Peaceful

 * Hostile Mobs do not spawn in the player's world at all.
 * Exceptions are Hostile Wolves and Iron Golems, since they spawn neutral.
 * The player's hunger bar always stays full.
 * If it is not full, it will quickly regenerate and will not affect the player's health.
 * The player's health will regenerate quickly over time.

Easy

 * Hostile Mobs do spawn but not in larg e quantities and deal less damage than in N ormal difficulty.

Normal

 * Hostile Mobs spawn in larger quantities than in Easy mode but not as many as in Hard mode. They also deal normal damage to the player.

Hard
Hard is the toughest difficulty in the game. It has many features:
 * Hostile Mobs spawn in much larger quantities throughout the player's world.
 * Zombies can break down doors.
 * Enemies deal more damage than in easy and medium.
 * Spiders are likely to have status effects and buffs.
 * Mobs have higher chance to spawn with armor and weapons.
 * Villagers killed by zombies have 100% chance of becoming Zombie Villager.
 * Hunger goes down faster than other modes.
 * Mobs have higher chance to wear and drop tools, weapons and armor.

Trivia

 * Earlier, there were only two difficulties- Peaceful and Normal.
 * Easy and Hard modes were implemented in Update 0.12.1.