Update 1.6/build 5

The second Beta released related to Update 1.6 aka 1.6.0.1, continues adding features from the upcoming Update Aquatic! See changelog

NEW FEATURESEDIT

 * Phantom Membrane
 * Potion of Slow Falling

CHANGESEDIT

 * Personal Game Mode is now set to the Default Game Mode option when first joining a world

FIXESEDIT

 * Fixed several crashes that occurred during gameplay
 * Fixed a crash that occurred when placing renamed items in an Anvil's output slot
 * Fixed mobs missing several limbs on the previous Android beta
 * Crouching on ladders will no longer stop when opening the pause menu or inventory screen
 * Firework Rockets once again give the proper boost when using Elytra (MCPE-30821)
 * Barrier Blocks can now contain water
 * Field of View can once again be adjusted when the "FoV Can Be Altered by Gameplay" option is disabled (MCPE-32403)
 * Redstone dust now renders on the sides of Glass blocks (MCPE-21542)
 * The Ender Dragon is no longer missing the texture on its neck when playing the Norse Mythology Mash-up Pack
 * Fixed the mining cracking animation being out of sync when mining from a boat
 * Increased the health of Phantoms from 10 to 20
 * Fixed a couple of pixels on the Phantom's texture
 * Phantoms are now considered undead mobs
 * Phantoms can now drown in water
 * Phantoms' eyes now stay visible when under the invisibility effect
 * Phantoms now fly up after spawning in Creative mode
 * Changes to the Phantom flying animation
 * TNT exploding underwater no longer deals damage to players and other entities
 * Drowned now have a much easier time attacking players that are swimming above them
 * Kelp that is planted by players will now grow over time
 * Baby Horses, Donkeys and Mules can no longer be pushed through solid block
 * Creepers no longer remain white or quickly flash when killed
 * Using '/fill doors' now fills the chosen area with doors instead of air blocks
 * Fixed the Cancel button not appearing on Windows 10 devices when joining a cross-platform world
 * Kelp now mimics Seagrass in its placement and can be placed on most blocks underwater (MCPE-33747)
 * Fixed a crash that occurred when players were spawning and the spawn point was getting set every tick
 * Land plants can no longer be placed underwater
 * Water Bottle icons no longer have red liquid on Android devices. It wasn't creepy or anything
 * Guardians no longer attack fish
 * Visibility now increases over time when submerged in flowing water
 * Used chests can now be equipped to Mules and Llamas (MCPE-32152)
 * Swimming through certain waterlogged blocks no longer removes underwater fog (MCPE-33917)
 * Activating an End Portal will now replace any blocks inside the portal (MCPE-28344)
 * Opening Book & Quill on touch devices no longer causes blocks to break (MCPE-29752)
 * Elder Guardians now drop Wet Sponges when killed
 * Fixed floating Rails that generated in abandoned mineshafts
 * Fixed certain variants of Rails having an incorrect hitbox size
 * Fixed monster spawners appearing empty on converted Console Edition worlds
 * Dolphins can no longer attack players through solid blocks
 * The Resistance effect will now protect against the Wither effect (MCPE-21515)
 * Quick moving items from the hotbar to a container now works as intended (MCPE-19952)
 * Cloning containers no longer removes their custom names
 * Hitting the Enter key in the inventory no longer moves the cursor in/out of the text field or grabs/drops items
 * Particles from Enchanted Arrows no longer drift in flowing water
 * Mobs no longer play a higher pitch sound effect when first spawned
 * Fixed Texture Packs having a placeholder icon on the Pack Validation screen on Android devices
 * Players constantly teleported with now behaves more consistently