Update 0.8.0

Update 0.8.0 is a big update hopefully coming before Christmas. It will contain a huge amount of new features, which are listed below.

Mojang is currently undergoing beta tests of 0.8.0 for Android users. If you would like to participate, the website is here.

Blocks

 * Birch and Spruce Planks, Slabs and Stairs
 * Block of Coal
 * Carpets
 * Only red in Survival
 * All 16 Colors in Creative
 * ​ Cobblestone Walls
 * Hay Bales
 * Iron Bars
 * Jack O'Lantern
 * Rails
 * ​ Powered Rails (always powered)
 * ​Creative  Only:


 * Jungle Wood, Leaves , Wooden Planks , Slabs  and Stairs
 * Sponge
 * Tall Grass and Ferns
 * Dead Bush
 * Mossy Cobblestone Walls
 * Snow (cover)
 * Ice

Crops

 * Beetroots
 * Although Beetroots will be a source of red dye, Red Mushrooms will still give red dye when smelted
 * ​ Carrots and Potatoes


 * Rarely dropped from Zombies
 * ​ Pumpkins

Items

 * Beetroot seeds
 * Have a 1/15 chance of popping out from grass when hoed


 * ​ Clocks and Compasses


 * Minecarts


 * Pumpkin seeds


 * Redstone
 * ​ Can't be placed until after 0.9.0, but can be used to craft
 * ​Ink sac (unobtainable)
 * Cocoa beans


 * ​Crafted from Orange Dye and Ink Sac

Foods

 * Beetroots
 * Beetroot Soup
 * Carrots and Potatoes
 * Pumpkin Pie

Blocks/Items

 * Bone Meal is nerfed like in the PC edition


 * Fire and lava will now ignite TNT


 * Redstone Ore now drops Redstone when mined


 * Sideways pointing wood blocks


 * New bow rendering & animated items


 * New fire effect


 * Remade painting rendering


 * Thrown eggs now spawn small chickens

Graphics

 * 3D Clouds with new tessellation algorithm
 * Held items are now rendered in 3D, and bob up and down slightly
 * Lighter colored Water, Sky, and Grass
 * Water fades to non-transparent in the distance (iOS only)


 * Mipmaps (iOS only)
 * Refactored most of the rendering to use indexed VBOs
 * Remade arrow model
 * Inventory is now rendered using cached VBOs
 * New sky rendering using a triangle fan
 * Separated far and near chunks in two queues for performance reasons
 * Fog only on far chunks
 * Transparency only on near chunks
 * Alpha-test-only layers are hidden in far chunks


 * Lighting
 * Stencil Shadows
 * Dynamic PC-like lighting on entities
 * Ambient light tinting
 * Light direction depends on sunlight direction - affects shadows (exclusive to MCPE)

Inventory/GUI

 * Creative Inventory Additions
 * Flint and Steel
 * Ice
 * Bedrock
 * Shears
 * Dyes
 * New Creative Inventory, with four item categories
 * Transparent hotbar
 * Tapping the [...] will close the inventory while open.
 * Craftable recipes are shown first in the crafting screen
 * When selecting an item in the inventory it replaces the one in the selected slot
 * Changed the flow of Inventory for the Armor/Crafting screens so that the back button goes back to Inventory

Mobs

 * Breeding
 * Improved Mob AI System (Mobs will swim over deep water, and hostile mobs will be more intelligent)
 * Animals follow you when holding wheat (potato, carrot or beetroot for pigs)

New defaults and changed options

 * Added far (256) and farthest (400) rendering distances
 * Removed smooth lighting (now always on)
 * Fancy is now default on
 * Default rendering distance is now far

Textures

 * Brought all textures from PC
 * New texture atlas and texture generator script
 * Changing textures:
 * Gravel
 * Birch Leaves
 * Lapis Lazuli Block